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Blender 4.5 快捷键差异

本页由当前 Refined Industry Compatible Keymap 与同版本的 Blender Default 自动比较生成。Industry Compatible 不是比较基线。

  • 修改绑定:471
  • 新增绑定:175
  • 移除绑定:17
  • 受影响 Keymap:64

怎样理解差异

“修改”表示同一个 Blender Operator 的触发方式或属性发生变化;“新增”和“移除”表示在相同编辑器 Keymap 中只存在于一侧。Blender 在运行时生成的工具 Keymap 不会因为没有出现在导出文件中就被记为删除。

基线来源:Blender 官方 b45 Blender Default 源文件

视图与通用操作

3D View

上下文:VIEW_3D / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 SHIFT + RMB view3d.cursor3d 默认:LMB + 点击
修改 CTRL + SHIFT + GRAVE view3d.navigate 默认:SHIFT + GRAVE
修改 LMB + 点击 view3d.select(deselect_all=True) 默认:RMB + 点击;deselect_all=True
修改 SHIFT + LMB + 点击 view3d.select(toggle=True) 默认:SHIFT + RMB;toggle=True
修改 CTRL + LMB + 点击 view3d.select(center=True, object=True) 默认:CTRL + RMB;center=True, object=True
修改 ALT + LMB + 点击 view3d.select(enumerate=True) 默认:ALT + RMB;enumerate=True
修改 CTRL + SHIFT + LMB + 点击 view3d.select(toggle=True, center=True) 默认:CTRL + SHIFT + RMB;toggle=True, center=True
修改 CTRL + ALT + LMB + 点击 view3d.select(center=True, enumerate=True) 默认:CTRL + ALT + RMB;center=True, enumerate=True
修改 SHIFT + ALT + LMB + 点击 view3d.select(toggle=True, enumerate=True) 默认:SHIFT + ALT + RMB;toggle=True, enumerate=True
修改 CTRL + SHIFT + ALT + LMB + 点击 view3d.select(toggle=True, center=True, enumerate=True) 默认:CTRL + SHIFT + ALT + RMB;toggle=True, center=True, enumerate=True
修改 B view3d.select_box(active=False) 默认:B
修改 CTRL + RMB + 拖动 view3d.select_lasso(mode='ADD') 默认:CTRL + LMB + 拖动;mode='ADD'
修改 CTRL + SHIFT + RMB + 拖动 view3d.select_lasso(mode='SUB') 默认:CTRL + SHIFT + LMB + 拖动;mode='SUB'
修改 CTRL + GRAVE wm.context_toggle(data_path='space_data.show_gizmo', active=False) 默认:CTRL + GRAVE;data_path='space_data.show_gizmo'
新增 SHIFT + RMB + 拖动 transform.translate(cursor_transform=True, release_confirm=True) Blender Default 中没有此绑定
新增 W wm.tool_set_by_id(name='builtin.select_box', cycle=True) Blender Default 中没有此绑定
新增 ALT + MMB view3d.move Blender Default 中没有此绑定
新增 ALT + LMB view3d.rotate Blender Default 中没有此绑定
新增 ALT + RMB view3d.zoom Blender Default 中没有此绑定
新增 F view3d.view_selected Blender Default 中没有此绑定
新增 F + 双击 view3d.view_all Blender Default 中没有此绑定
新增 SHIFT + ALT + LMB view3d.move Blender Default 中没有此绑定
新增 CTRL + SHIFT + ALT + LMB view3d.zoom Blender Default 中没有此绑定
新增 CTRL + SHIFT + LMB view3d.cursor3d Blender Default 中没有此绑定
新增 T wm.call_menu_pie(name='VIEW3D_MT_orientations_pie') Blender Default 中没有此绑定
新增 SHIFT + T wm.call_menu_pie(name='VIEW3D_MT_pivot_pie') Blender Default 中没有此绑定
新增 CTRL + ALT + Q + 可重复 view3d.view_roll(angle=5.0, type='LEFT') Blender Default 中没有此绑定
新增 CTRL + ALT + E + 可重复 view3d.view_roll(angle=5.0, type='RIGHT') Blender Default 中没有此绑定
新增 ALT + GRAVE view3d.camera_to_view Blender Default 中没有此绑定
新增 CTRL + GRAVE object.select_camera Blender Default 中没有此绑定
移除 RMB view3d.select(deselect_all=True, select_passthrough=True) 当前 Keymap 中没有此 Blender Default 绑定

3D View Generic

上下文:VIEW_3D / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 T wm.context_toggle(data_path='space_data.show_region_toolbar', active=False) 默认:T;data_path='space_data.show_region_toolbar'

Frames

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 SPACE screen.animation_play 默认:SHIFT + SPACE
新增 CTRL + ALT + WHEEL DOWN screen.keyframe_jump(next=True) Blender Default 中没有此绑定
新增 CTRL + ALT + WHEEL UP screen.keyframe_jump(next=False) Blender Default 中没有此绑定
新增 ESC screen.frame_jump(active=False) Blender Default 中没有此绑定

Screen

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + ALT + Q screen.region_quadview(active=False) 默认:CTRL + ALT + Q

User Interface

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + SHIFT + F ui.list_start_filter 默认:CTRL + F
修改 CTRL + SHIFT + F ui.view_start_filter 默认:CTRL + F

View2D

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 MMB view2d.pan(active=False) 默认:MMB
新增 ALT + MMB view2d.pan Blender Default 中没有此绑定
新增 SHIFT + ALT + LMB view2d.pan Blender Default 中没有此绑定
新增 ALT + RMB view2d.zoom Blender Default 中没有此绑定
新增 CTRL + SHIFT + ALT + LMB view2d.zoom Blender Default 中没有此绑定

Window

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 A wm.call_menu(name='SCREEN_MT_user_menu') 默认:Q;name='SCREEN_MT_user_menu'
修改 SHIFT + SPACE wm.toolbar 默认:SPACE
新增 ALT + GRAVE + 可重复 wm.context_toggle(data_path='space_data.lock_camera') Blender Default 中没有此绑定

对象、模式与 Transform

Object Mode

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 A object.select_all(action='SELECT', active=False) 默认:A;action='SELECT'
修改 ALT + A object.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 R + 双击 transform.rotate 默认:R
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 ALT + W object.location_clear(clear_delta=False) 默认:ALT + G;clear_delta=False
修改 ALT + E object.scale_clear(clear_delta=False) 默认:ALT + S;clear_delta=False
修改 ALT + A wm.call_menu(name='VIEW3D_MT_object_apply') 默认:CTRL + A;name='VIEW3D_MT_object_apply'
修改 ONE object.hide_collection(collection_index=1, extend=False, active=False) 默认:ONE;collection_index=1, extend=False
修改 TWO object.hide_collection(collection_index=2, extend=False, active=False) 默认:TWO;collection_index=2, extend=False
修改 THREE object.hide_collection(collection_index=3, extend=False, active=False) 默认:THREE;collection_index=3, extend=False
修改 FOUR object.hide_collection(collection_index=4, extend=False, active=False) 默认:FOUR;collection_index=4, extend=False
修改 FIVE object.hide_collection(collection_index=5, extend=False, active=False) 默认:FIVE;collection_index=5, extend=False
修改 SIX object.hide_collection(collection_index=6, extend=False, active=False) 默认:SIX;collection_index=6, extend=False
修改 SEVEN object.hide_collection(collection_index=7, extend=False, active=False) 默认:SEVEN;collection_index=7, extend=False
修改 EIGHT object.hide_collection(collection_index=8, extend=False, active=False) 默认:EIGHT;collection_index=8, extend=False
修改 NINE object.hide_collection(collection_index=9, extend=False, active=False) 默认:NINE;collection_index=9, extend=False
修改 ZERO object.hide_collection(collection_index=10, extend=False, active=False) 默认:ZERO;collection_index=10, extend=False
修改 ALT + ONE object.hide_collection(collection_index=11, extend=False, active=False) 默认:ALT + ONE;collection_index=11, extend=False
修改 ALT + TWO object.hide_collection(collection_index=12, extend=False, active=False) 默认:ALT + TWO;collection_index=12, extend=False
修改 ALT + THREE object.hide_collection(collection_index=13, extend=False, active=False) 默认:ALT + THREE;collection_index=13, extend=False
修改 ALT + FOUR object.hide_collection(collection_index=14, extend=False, active=False) 默认:ALT + FOUR;collection_index=14, extend=False
修改 ALT + FIVE object.hide_collection(collection_index=15, extend=False, active=False) 默认:ALT + FIVE;collection_index=15, extend=False
修改 ALT + SIX object.hide_collection(collection_index=16, extend=False, active=False) 默认:ALT + SIX;collection_index=16, extend=False
修改 ALT + SEVEN object.hide_collection(collection_index=17, extend=False, active=False) 默认:ALT + SEVEN;collection_index=17, extend=False
修改 ALT + EIGHT object.hide_collection(collection_index=18, extend=False, active=False) 默认:ALT + EIGHT;collection_index=18, extend=False
修改 ALT + NINE object.hide_collection(collection_index=19, extend=False, active=False) 默认:ALT + NINE;collection_index=19, extend=False
修改 ALT + ZERO object.hide_collection(collection_index=20, extend=False, active=False) 默认:ALT + ZERO;collection_index=20, extend=False
修改 SHIFT + ONE object.hide_collection(collection_index=1, extend=True, active=False) 默认:SHIFT + ONE;collection_index=1, extend=True
修改 SHIFT + TWO object.hide_collection(collection_index=2, extend=True, active=False) 默认:SHIFT + TWO;collection_index=2, extend=True
修改 SHIFT + THREE object.hide_collection(collection_index=3, extend=True, active=False) 默认:SHIFT + THREE;collection_index=3, extend=True
修改 SHIFT + FOUR object.hide_collection(collection_index=4, extend=True, active=False) 默认:SHIFT + FOUR;collection_index=4, extend=True
修改 SHIFT + FIVE object.hide_collection(collection_index=5, extend=True, active=False) 默认:SHIFT + FIVE;collection_index=5, extend=True
修改 SHIFT + SIX object.hide_collection(collection_index=6, extend=True, active=False) 默认:SHIFT + SIX;collection_index=6, extend=True
修改 SHIFT + SEVEN object.hide_collection(collection_index=7, extend=True, active=False) 默认:SHIFT + SEVEN;collection_index=7, extend=True
修改 SHIFT + EIGHT object.hide_collection(collection_index=8, extend=True, active=False) 默认:SHIFT + EIGHT;collection_index=8, extend=True
修改 SHIFT + NINE object.hide_collection(collection_index=9, extend=True, active=False) 默认:SHIFT + NINE;collection_index=9, extend=True
修改 SHIFT + ZERO object.hide_collection(collection_index=10, extend=True, active=False) 默认:SHIFT + ZERO;collection_index=10, extend=True
修改 SHIFT + ALT + ONE object.hide_collection(collection_index=11, extend=True, active=False) 默认:SHIFT + ALT + ONE;collection_index=11, extend=True
修改 SHIFT + ALT + TWO object.hide_collection(collection_index=12, extend=True, active=False) 默认:SHIFT + ALT + TWO;collection_index=12, extend=True
修改 SHIFT + ALT + THREE object.hide_collection(collection_index=13, extend=True, active=False) 默认:SHIFT + ALT + THREE;collection_index=13, extend=True
修改 SHIFT + ALT + FOUR object.hide_collection(collection_index=14, extend=True, active=False) 默认:SHIFT + ALT + FOUR;collection_index=14, extend=True
修改 SHIFT + ALT + FIVE object.hide_collection(collection_index=15, extend=True, active=False) 默认:SHIFT + ALT + FIVE;collection_index=15, extend=True
修改 SHIFT + ALT + SIX object.hide_collection(collection_index=16, extend=True, active=False) 默认:SHIFT + ALT + SIX;collection_index=16, extend=True
修改 SHIFT + ALT + SEVEN object.hide_collection(collection_index=17, extend=True, active=False) 默认:SHIFT + ALT + SEVEN;collection_index=17, extend=True
修改 SHIFT + ALT + EIGHT object.hide_collection(collection_index=18, extend=True, active=False) 默认:SHIFT + ALT + EIGHT;collection_index=18, extend=True
修改 SHIFT + ALT + NINE object.hide_collection(collection_index=19, extend=True, active=False) 默认:SHIFT + ALT + NINE;collection_index=19, extend=True
修改 SHIFT + ALT + ZERO object.hide_collection(collection_index=20, extend=True, active=False) 默认:SHIFT + ALT + ZERO;collection_index=20, extend=True
修改 RMB wm.call_menu(name='VIEW3D_MT_object_context_menu') 默认:W;name='VIEW3D_MT_object_context_menu'
新增 Q wm.tool_set_by_id(name='builtin.select_box', cycle=True) Blender Default 中没有此绑定
新增 W wm.tool_set_by_id(name='builtin.move', cycle=True) Blender Default 中没有此绑定
新增 R wm.tool_set_by_id(name='builtin.rotate', cycle=True) Blender Default 中没有此绑定
新增 E wm.tool_set_by_id(name='builtin.scale', cycle=True) Blender Default 中没有此绑定
新增 CTRL + F object.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + A object.select_all(action='SELECT') Blender Default 中没有此绑定
新增 CTRL + D object.duplicate_move Blender Default 中没有此绑定
新增 ONE object.mode_set_with_submode(mode='EDIT', toggle=False, mesh_select_mode={'VERT'}) Blender Default 中没有此绑定
新增 TWO object.mode_set_with_submode(mode='EDIT', toggle=False, mesh_select_mode={'EDGE'}) Blender Default 中没有此绑定
新增 THREE object.mode_set_with_submode(mode='EDIT', mesh_select_mode={'FACE'}) Blender Default 中没有此绑定
新增 CTRL + ONE object.select_grouped Blender Default 中没有此绑定
新增 CTRL + TWO object.select_linked Blender Default 中没有此绑定
新增 TAB + 松开 wm.call_menu(name='VIEW3D_MT_add') Blender Default 中没有此绑定
新增 SHIFT + ONE object.mode_set(mode='SCULPT') Blender Default 中没有此绑定
新增 SHIFT + ONE object.mode_set(mode='PAINT_GREASE_PENCIL') Blender Default 中没有此绑定

Object Non-modal

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 TAB object.mode_set(mode='EDIT', toggle=True, active=False) 默认:TAB;mode='EDIT', toggle=True
修改 TAB + 拖动 view3d.object_mode_pie_or_toggle 默认:CTRL + TAB
新增 LMB + 双击 object.transfer_mode Blender Default 中没有此绑定
新增 ESC object.mode_set(mode='OBJECT') Blender Default 中没有此绑定
新增 FOUR object.mode_set(mode='OBJECT') Blender Default 中没有此绑定

Pose

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 ALT + A wm.call_menu(name='VIEW3D_MT_pose_apply') 默认:CTRL + A;name='VIEW3D_MT_pose_apply'
修改 ALT + W pose.loc_clear 默认:ALT + G
修改 ALT + E pose.scale_clear 默认:ALT + S
修改 CTRL + A pose.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A pose.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 RMB wm.call_menu(name='VIEW3D_MT_pose_context_menu') 默认:W;name='VIEW3D_MT_pose_context_menu'
新增 CTRL + F pose.select_all(action='INVERT') Blender Default 中没有此绑定

Transform Modal Map

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
新增 Q AXIS_X Blender Default 中没有此绑定
新增 W AXIS_Y Blender Default 中没有此绑定
新增 E AXIS_Z Blender Default 中没有此绑定
新增 SHIFT + Q PLANE_X Blender Default 中没有此绑定
新增 SHIFT + W PLANE_Y Blender Default 中没有此绑定
新增 SHIFT + E PLANE_Z Blender Default 中没有此绑定

建模、雕刻与绘制

Armature

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 CTRL + A armature.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A armature.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 CTRL + LMB + 点击 armature.shortest_path_pick 默认:CTRL + RMB
修改 E armature.extrude_move(active=False) 默认:E
修改 CTRL + RMB + 点击 armature.click_extrude 默认:CTRL + LMB + 点击
修改 F armature.fill(active=False) 默认:F
修改 RMB wm.call_menu(name='VIEW3D_MT_armature_context_menu') 默认:W;name='VIEW3D_MT_armature_context_menu'
新增 CTRL + F armature.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + D armature.duplicate_move Blender Default 中没有此绑定

Curve

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 CTRL + RMB + 点击 curve.vertex_add 默认:CTRL + LMB + 点击
修改 CTRL + A curve.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A curve.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 CTRL + LMB + 点击 curve.shortest_path_pick 默认:CTRL + RMB
修改 E curve.extrude_move(active=False) 默认:E
修改 F curve.make_segment(active=False) 默认:F
修改 RMB wm.call_menu(name='VIEW3D_MT_edit_curve_context_menu') 默认:W;name='VIEW3D_MT_edit_curve_context_menu'
新增 Q wm.tool_set_by_id(name='builtin.select_box', cycle=True) Blender Default 中没有此绑定
新增 W wm.tool_set_by_id(name='builtin.move', cycle=True) Blender Default 中没有此绑定
新增 R wm.tool_set_by_id(name='builtin.rotate', cycle=True) Blender Default 中没有此绑定
新增 E wm.tool_set_by_id(name='builtin.scale', cycle=True) Blender Default 中没有此绑定
新增 CTRL + F curve.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + D curve.duplicate_move Blender Default 中没有此绑定

Curves

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 CTRL + A curves.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A curves.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 E curves.extrude_move(active=False) 默认:E
修改 RMB wm.call_menu(name='VIEW3D_MT_edit_curves_context_menu') 默认:W;name='VIEW3D_MT_edit_curves_context_menu'
新增 Q wm.tool_set_by_id(name='builtin.select_box', cycle=True) Blender Default 中没有此绑定
新增 W wm.tool_set_by_id(name='builtin.move', cycle=True) Blender Default 中没有此绑定
新增 R wm.tool_set_by_id(name='builtin.rotate', cycle=True) Blender Default 中没有此绑定
新增 E wm.tool_set_by_id(name='builtin.scale', cycle=True) Blender Default 中没有此绑定
新增 CTRL + F curves.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + D curves.duplicate_move Blender Default 中没有此绑定

Grease Pencil

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
新增 CTRL + F grease_pencil.select_all(action='INVERT') Blender Default 中没有此绑定

Grease Pencil Edit Mode

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 F grease_pencil.cyclical_set(type='CLOSE', subdivide_cyclic_segment=True, active=False) 默认:F;type='CLOSE', subdivide_cyclic_segment=True
修改 E grease_pencil.extrude_move(active=False) 默认:E
修改 RMB wm.call_menu(name='VIEW3D_MT_greasepencil_edit_context_menu') 默认:W;name='VIEW3D_MT_greasepencil_edit_context_menu'
新增 Q wm.tool_set_by_id(name='builtin.select_box', cycle=True) Blender Default 中没有此绑定
新增 W wm.tool_set_by_id(name='builtin.move', cycle=True) Blender Default 中没有此绑定
新增 R wm.tool_set_by_id(name='builtin.rotate', cycle=True) Blender Default 中没有此绑定
新增 E wm.tool_set_by_id(name='builtin.scale', cycle=True) Blender Default 中没有此绑定
新增 CTRL + D grease_pencil.duplicate_move Blender Default 中没有此绑定

Grease Pencil Paint Mode

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 B grease_pencil.erase_box(wait_for_input=True, active=False) 默认:B;wait_for_input=True
修改 S wm.radial_control(data_path_primary='tool_settings.gpencil_paint.brush.size') 默认:F;data_path_primary='tool_settings.gpencil_paint.brush.size'
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.gpencil_paint.brush.strength') 默认:SHIFT + F;data_path_primary='tool_settings.gpencil_paint.brush.strength'
修改 B wm.call_asset_shelf_popover(name='VIEW3D_AST_brush_gpencil_paint') 默认:SPACE;name='VIEW3D_AST_brush_gpencil_paint'
修改 RMB wm.call_panel(name='VIEW3D_PT_greasepencil_draw_context_menu') 默认:W;name='VIEW3D_PT_greasepencil_draw_context_menu'
新增 SHIFT + LMB + 双击 paint.sample_color Blender Default 中没有此绑定
新增 CTRL + ALT + LMB grease_pencil.erase_lasso Blender Default 中没有此绑定

Grease Pencil Sculpt Mode

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 S wm.radial_control(data_path_primary='tool_settings.gpencil_sculpt_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.gpencil_sculpt_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_sculpt_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_sculpt_paint.brush', secondary_tex=False) 默认:F;data_path_primary='tool_settings.gpencil_sculpt_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.gpencil_sculpt_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_sculpt_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_sculpt_paint.brush', secondary_tex=False
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.gpencil_sculpt_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.gpencil_sculpt_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_sculpt_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_sculpt_paint.brush', secondary_tex=False) 默认:SHIFT + F;data_path_primary='tool_settings.gpencil_sculpt_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.gpencil_sculpt_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_sculpt_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_sculpt_paint.brush', secondary_tex=False
修改 B wm.call_asset_shelf_popover(name='VIEW3D_AST_brush_gpencil_sculpt') 默认:SPACE;name='VIEW3D_AST_brush_gpencil_sculpt'
修改 RMB wm.call_panel(name='VIEW3D_PT_greasepencil_sculpt_context_menu') 默认:W;name='VIEW3D_PT_greasepencil_sculpt_context_menu'
新增 G brush.asset_activate(asset_library_type='ESSENTIALS', asset_library_identifier='', relative_asset_identifier='brushes/essentials_brushes-gp_sculpt.blend/Brush/Grab') Blender Default 中没有此绑定
新增 Q wm.tool_set_by_id(name='builtin.select_box', cycle=True) Blender Default 中没有此绑定

Grease Pencil Selection

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + A grease_pencil.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A grease_pencil.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'

Grease Pencil Vertex Paint

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 S wm.radial_control(data_path_primary='tool_settings.gpencil_vertex_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.gpencil_vertex_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_vertex_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_vertex_paint.brush', secondary_tex=False) 默认:F;data_path_primary='tool_settings.gpencil_vertex_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.gpencil_vertex_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_vertex_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_vertex_paint.brush', secondary_tex=False
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.gpencil_vertex_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.gpencil_vertex_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_vertex_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_vertex_paint.brush', secondary_tex=False) 默认:SHIFT + F;data_path_primary='tool_settings.gpencil_vertex_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.gpencil_vertex_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_vertex_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_vertex_paint.brush', secondary_tex=False
修改 RMB wm.call_panel(name='VIEW3D_PT_greasepencil_vertex_paint_context_menu') 默认:W;name='VIEW3D_PT_greasepencil_vertex_paint_context_menu'
修改 B wm.call_asset_shelf_popover(name='VIEW3D_AST_brush_gpencil_vertex') 默认:SPACE;name='VIEW3D_AST_brush_gpencil_vertex'

Grease Pencil Weight Paint

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 S wm.radial_control(data_path_primary='tool_settings.gpencil_weight_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.gpencil_weight_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_weight_paint.brush', secondary_tex=False) 默认:F;data_path_primary='tool_settings.gpencil_weight_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.gpencil_weight_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_weight_paint.brush', secondary_tex=False
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.gpencil_weight_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.gpencil_weight_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_weight_paint.brush', secondary_tex=False) 默认:SHIFT + F;data_path_primary='tool_settings.gpencil_weight_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.gpencil_weight_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_weight_paint.brush', secondary_tex=False
修改 CTRL + F wm.radial_control(data_path_primary='tool_settings.gpencil_weight_paint.brush.weight', data_path_secondary='tool_settings.unified_paint_settings.weight', use_secondary='tool_settings.unified_paint_settings.use_unified_weight', rotation_path='tool_settings.gpencil_weight_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_weight_paint.brush', secondary_tex=False, active=False) 默认:CTRL + F;data_path_primary='tool_settings.gpencil_weight_paint.brush.weight', data_path_secondary='tool_settings.unified_paint_settings.weight', use_secondary='tool_settings.unified_paint_settings.use_unified_weight', rotation_path='tool_settings.gpencil_weight_paint.brush.texture_slot.angle', color_path='tool_settings.gpencil_weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.gpencil_weight_paint.brush', secondary_tex=False
修改 RMB wm.call_panel(name='VIEW3D_PT_greasepencil_weight_context_menu') 默认:W;name='VIEW3D_PT_greasepencil_weight_context_menu'
修改 B wm.call_asset_shelf_popover(name='VIEW3D_AST_brush_gpencil_weight') 默认:SPACE;name='VIEW3D_AST_brush_gpencil_weight'
新增 ALT + LMB view3d.select Blender Default 中没有此绑定
新增 SHIFT + ALT + LMB view3d.select(toggle=True) Blender Default 中没有此绑定
新增 CTRL + SHIFT + LMB view3d.select Blender Default 中没有此绑定
新增 SHIFT + LMB + 双击 grease_pencil.weight_sample Blender Default 中没有此绑定

Lattice

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 CTRL + A lattice.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A lattice.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 RMB wm.call_menu(name='VIEW3D_MT_edit_lattice_context_menu') 默认:W;name='VIEW3D_MT_edit_lattice_context_menu'
新增 CTRL + F lattice.select_all(action='INVERT') Blender Default 中没有此绑定

Mesh

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 CTRL + A transform.skin_resize(active=False) 默认:CTRL + A
修改 ALT + LMB + 点击 mesh.loop_select 默认:ALT + RMB
修改 SHIFT + ALT + LMB + 点击 mesh.loop_select(toggle=True) 默认:SHIFT + ALT + RMB;toggle=True
修改 CTRL + ALT + LMB + 点击 mesh.edgering_select 默认:CTRL + ALT + RMB
修改 CTRL + SHIFT + ALT + LMB + 点击 mesh.edgering_select(toggle=True) 默认:CTRL + SHIFT + ALT + RMB;toggle=True
修改 CTRL + LMB + 点击 mesh.shortest_path_pick(use_fill=False) 默认:CTRL + RMB;use_fill=False
修改 CTRL + SHIFT + LMB + 点击 mesh.shortest_path_pick(use_fill=True) 默认:CTRL + SHIFT + RMB;use_fill=True
修改 CTRL + A mesh.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A mesh.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 E view3d.edit_mesh_extrude_move_normal(active=False) 默认:E
修改 F + 可重复 mesh.edge_face_add(active=False) 默认:F + 可重复
修改 CTRL + RMB + 点击 mesh.dupli_extrude_cursor(rotate_source=True) 默认:CTRL + LMB + 点击;rotate_source=True
修改 CTRL + SHIFT + RMB + 点击 mesh.dupli_extrude_cursor(rotate_source=False) 默认:CTRL + SHIFT + LMB + 点击;rotate_source=False
修改 CTRL + F wm.call_menu(name='VIEW3D_MT_edit_mesh_faces', active=False) 默认:CTRL + F;name='VIEW3D_MT_edit_mesh_faces'
修改 RMB wm.call_menu(name='VIEW3D_MT_edit_mesh_context_menu') 默认:W;name='VIEW3D_MT_edit_mesh_context_menu'
新增 Q wm.tool_set_by_id(name='builtin.select_box', cycle=True) Blender Default 中没有此绑定
新增 W wm.tool_set_by_id(name='builtin.move', cycle=True) Blender Default 中没有此绑定
新增 R wm.tool_set_by_id(name='builtin.rotate', cycle=True) Blender Default 中没有此绑定
新增 E wm.tool_set_by_id(name='builtin.scale', cycle=True) Blender Default 中没有此绑定
新增 CTRL + F mesh.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + D mesh.duplicate_move Blender Default 中没有此绑定

Metaball

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 CTRL + A mball.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A mball.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 RMB wm.call_menu(name='VIEW3D_MT_edit_metaball_context_menu') 默认:W;name='VIEW3D_MT_edit_metaball_context_menu'
新增 CTRL + F mball.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + D mball.duplicate_move Blender Default 中没有此绑定

Paint Curve

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + RMB paintcurve.add_point_slide 默认:CTRL + LMB
修改 LMB paintcurve.select 默认:RMB
修改 SHIFT + LMB paintcurve.select(extend=True) 默认:SHIFT + RMB;extend=True
修改 RMB paintcurve.slide(align=False) 默认:LMB;align=False
修改 SHIFT + RMB paintcurve.slide(align=True) 默认:SHIFT + LMB;align=True
修改 CTRL + A paintcurve.select(toggle=True) 默认:A;toggle=True
修改 CTRL + SHIFT + RMB paintcurve.cursor 默认:CTRL + SHIFT + LMB
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S

Paint Vertex Selection (Weight, Vertex)

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + A paint.vert_select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A paint.vert_select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 CTRL + SHIFT + RMB + 拖动 view3d.select_lasso(mode='SUB') 默认:CTRL + SHIFT + LMB + 拖动;mode='SUB'
修改 CTRL + RMB + 拖动 view3d.select_lasso(mode='ADD') 默认:CTRL + SHIFT + ALT + LMB + 拖动;mode='ADD'
修改 B view3d.select_box(active=False) 默认:B
新增 CTRL + F paint.vert_select_all(action='INVERT') Blender Default 中没有此绑定

Particle

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + A particle.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A particle.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 S wm.radial_control(data_path_primary='tool_settings.particle_edit.brush.size') 默认:F;data_path_primary='tool_settings.particle_edit.brush.size'
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.particle_edit.brush.strength') 默认:SHIFT + F;data_path_primary='tool_settings.particle_edit.brush.strength'
修改 RMB wm.call_menu(name='VIEW3D_MT_particle_context_menu') 默认:W;name='VIEW3D_MT_particle_context_menu'
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
新增 CTRL + F particle.select_all(action='INVERT') Blender Default 中没有此绑定

Point Cloud

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 R + 双击 transform.rotate 默认:R
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 A pointcloud.select_all(action='SELECT', active=False) 默认:A;action='SELECT'
修改 ALT + A pointcloud.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'

Sculpt

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 SHIFT + A sculpt.expand(target='MASK', falloff_type='GEODESIC', invert=False, use_mask_preserve=True, use_auto_mask=False) 默认:SHIFT + A;target='MASK', falloff_type='GEODESIC', invert=False, use_auto_mask=False, use_mask_preserve=True
修改 B paint.mask_box_gesture(mode='VALUE', value=0.0, active=False) 默认:B;mode='VALUE', value=0.0
修改 D sculpt.dyntopo_detail_size_edit 默认:R
修改 CTRL + D sculpt.detail_flood_fill 默认:CTRL + R
修改 CTRL + D object.voxel_remesh 默认:CTRL + R
修改 D object.voxel_size_edit 默认:R
修改 X paint.brush_colors_flip(active=False) 默认:X
修改 S wm.radial_control(data_path_primary='tool_settings.sculpt.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.sculpt.brush.texture_slot.angle', color_path='tool_settings.sculpt.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.sculpt.brush', secondary_tex=False) 默认:F;data_path_primary='tool_settings.sculpt.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.sculpt.brush.texture_slot.angle', color_path='tool_settings.sculpt.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.sculpt.brush', secondary_tex=False
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.sculpt.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.sculpt.brush.texture_slot.angle', color_path='tool_settings.sculpt.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.sculpt.brush', secondary_tex=False) 默认:SHIFT + F;data_path_primary='tool_settings.sculpt.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.sculpt.brush.texture_slot.angle', color_path='tool_settings.sculpt.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.sculpt.brush', secondary_tex=False
修改 CTRL + F wm.radial_control(data_path_primary='tool_settings.sculpt.brush.texture_slot.angle', data_path_secondary='', use_secondary='', rotation_path='tool_settings.sculpt.brush.texture_slot.angle', color_path='tool_settings.sculpt.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.sculpt.brush', secondary_tex=False, active=False) 默认:CTRL + F;data_path_primary='tool_settings.sculpt.brush.texture_slot.angle', data_path_secondary='', use_secondary='', rotation_path='tool_settings.sculpt.brush.texture_slot.angle', color_path='tool_settings.sculpt.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.sculpt.brush', secondary_tex=False
修改 RMB wm.call_panel(name='VIEW3D_PT_sculpt_context_menu') 默认:W;name='VIEW3D_PT_sculpt_context_menu'
修改 V brush.asset_activate(asset_library_type='ESSENTIALS', relative_asset_identifier='brushes/essentials_brushes-mesh_sculpt.blend/Brush/Draw', active=False) 默认:V;asset_library_type='ESSENTIALS', relative_asset_identifier='brushes/essentials_brushes-mesh_sculpt.blend/Brush/Draw'
修改 S brush.asset_activate(asset_library_type='ESSENTIALS', relative_asset_identifier='brushes/essentials_brushes-mesh_sculpt.blend/Brush/Smooth', active=False) 默认:S;asset_library_type='ESSENTIALS', relative_asset_identifier='brushes/essentials_brushes-mesh_sculpt.blend/Brush/Smooth'
修改 SHIFT + T brush.asset_activate(asset_library_type='ESSENTIALS', relative_asset_identifier='brushes/essentials_brushes-mesh_sculpt.blend/Brush/Scrape/Fill', active=False) 默认:SHIFT + T;asset_library_type='ESSENTIALS', relative_asset_identifier='brushes/essentials_brushes-mesh_sculpt.blend/Brush/Scrape/Fill'
修改 C brush.asset_activate(asset_library_type='ESSENTIALS', relative_asset_identifier='brushes/essentials_brushes-mesh_sculpt.blend/Brush/Clay Strips', active=False) 默认:C;asset_library_type='ESSENTIALS', relative_asset_identifier='brushes/essentials_brushes-mesh_sculpt.blend/Brush/Clay Strips'
修改 B wm.call_asset_shelf_popover(name='VIEW3D_AST_brush_sculpt') 默认:SPACE;name='VIEW3D_AST_brush_sculpt'
修改 CTRL + SHIFT + RMB paint.mask_lasso_gesture(value=1.0) 默认:CTRL + SHIFT + LMB;value=1.0
修改 CTRL + RMB paint.mask_lasso_gesture(value=0.0) 默认:CTRL + SHIFT + ALT + LMB;value=0.0
新增 CTRL + F paint.mask_flood_fill(mode='INVERT') Blender Default 中没有此绑定
新增 CTRL + A paint.mask_flood_fill(mode='VALUE') Blender Default 中没有此绑定
新增 W wm.tool_set_by_id(name='builtin.move', cycle=True) Blender Default 中没有此绑定
新增 R wm.tool_set_by_id(name='builtin.rotate', cycle=True) Blender Default 中没有此绑定
新增 E wm.tool_set_by_id(name='builtin.scale', cycle=True) Blender Default 中没有此绑定
新增 SHIFT + D sculpt.dynamic_topology_toggle Blender Default 中没有此绑定
新增 Q wm.tool_set_by_id(name='builtin.box_mask', cycle=True) Blender Default 中没有此绑定
新增 SHIFT + LMB + 双击 sculpt.sample_color Blender Default 中没有此绑定
新增 C wm.tool_set_by_id(name='builtin.box_face_set', cycle=True) Blender Default 中没有此绑定
新增 X wm.tool_set_by_id(name='builtin.lasso_trim', cycle=True) Blender Default 中没有此绑定
新增 V wm.tool_set_by_id(name='builtin.lasso_hide', cycle=True) Blender Default 中没有此绑定

Sculpt Curves

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 S wm.radial_control(data_path_primary='tool_settings.curves_sculpt.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.curves_sculpt.brush.texture_slot.angle', color_path='tool_settings.curves_sculpt.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.curves_sculpt.brush', secondary_tex=False) 默认:F;data_path_primary='tool_settings.curves_sculpt.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.curves_sculpt.brush.texture_slot.angle', color_path='tool_settings.curves_sculpt.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.curves_sculpt.brush', secondary_tex=False
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.curves_sculpt.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.curves_sculpt.brush.texture_slot.angle', color_path='tool_settings.curves_sculpt.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.curves_sculpt.brush', secondary_tex=False) 默认:SHIFT + F;data_path_primary='tool_settings.curves_sculpt.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.curves_sculpt.brush.texture_slot.angle', color_path='tool_settings.curves_sculpt.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.curves_sculpt.brush', secondary_tex=False
修改 CTRL + A curves.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A curves.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 R sculpt_curves.min_distance_edit 默认:R
修改 SHIFT + A sculpt_curves.select_grow 默认:SHIFT + A
修改 B wm.call_asset_shelf_popover(name='VIEW3D_AST_brush_sculpt_curves') 默认:SPACE;name='VIEW3D_AST_brush_sculpt_curves'
新增 CTRL + F curves.select_all(action='INVERT') Blender Default 中没有此绑定

Sculpt Expand Modal

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 B BRUSH_GRADIENT_TOGGLE(active=False) 默认:B

Vertex Paint

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 S wm.radial_control(data_path_primary='tool_settings.vertex_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.vertex_paint.brush.texture_slot.angle', color_path='tool_settings.vertex_paint.brush.cursor_color_add', fill_color_path='tool_settings.vertex_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.vertex_paint.brush', secondary_tex=False) 默认:F;data_path_primary='tool_settings.vertex_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.vertex_paint.brush.texture_slot.angle', color_path='tool_settings.vertex_paint.brush.cursor_color_add', fill_color_path='tool_settings.vertex_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.vertex_paint.brush', secondary_tex=False
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.vertex_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.vertex_paint.brush.texture_slot.angle', color_path='tool_settings.vertex_paint.brush.cursor_color_add', fill_color_path='tool_settings.vertex_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.vertex_paint.brush', secondary_tex=False) 默认:SHIFT + F;data_path_primary='tool_settings.vertex_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.vertex_paint.brush.texture_slot.angle', color_path='tool_settings.vertex_paint.brush.cursor_color_add', fill_color_path='tool_settings.vertex_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.vertex_paint.brush', secondary_tex=False
修改 CTRL + F wm.radial_control(data_path_primary='tool_settings.vertex_paint.brush.texture_slot.angle', data_path_secondary='', use_secondary='', rotation_path='tool_settings.vertex_paint.brush.texture_slot.angle', color_path='tool_settings.vertex_paint.brush.cursor_color_add', fill_color_path='tool_settings.vertex_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.vertex_paint.brush', secondary_tex=False, active=False) 默认:CTRL + F;data_path_primary='tool_settings.vertex_paint.brush.texture_slot.angle', data_path_secondary='', use_secondary='', rotation_path='tool_settings.vertex_paint.brush.texture_slot.angle', color_path='tool_settings.vertex_paint.brush.cursor_color_add', fill_color_path='tool_settings.vertex_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.vertex_paint.brush', secondary_tex=False
修改 RMB wm.call_panel(name='VIEW3D_PT_paint_vertex_context_menu') 默认:W;name='VIEW3D_PT_paint_vertex_context_menu'
修改 B wm.call_asset_shelf_popover(name='VIEW3D_AST_brush_vertex_paint') 默认:SPACE;name='VIEW3D_AST_brush_vertex_paint'
新增 SHIFT + LMB + 双击 paint.sample_color Blender Default 中没有此绑定

Weight Paint

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 S wm.radial_control(data_path_primary='tool_settings.weight_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.weight_paint.brush.texture_slot.angle', color_path='tool_settings.weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.weight_paint.brush', secondary_tex=False) 默认:F;data_path_primary='tool_settings.weight_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.weight_paint.brush.texture_slot.angle', color_path='tool_settings.weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.weight_paint.brush', secondary_tex=False
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.weight_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.weight_paint.brush.texture_slot.angle', color_path='tool_settings.weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.weight_paint.brush', secondary_tex=False) 默认:SHIFT + F;data_path_primary='tool_settings.weight_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.weight_paint.brush.texture_slot.angle', color_path='tool_settings.weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.weight_paint.brush', secondary_tex=False
修改 CTRL + F wm.radial_control(data_path_primary='tool_settings.weight_paint.brush.weight', data_path_secondary='tool_settings.unified_paint_settings.weight', use_secondary='tool_settings.unified_paint_settings.use_unified_weight', rotation_path='tool_settings.weight_paint.brush.texture_slot.angle', color_path='tool_settings.weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.weight_paint.brush', secondary_tex=False, active=False) 默认:CTRL + F;data_path_primary='tool_settings.weight_paint.brush.weight', data_path_secondary='tool_settings.unified_paint_settings.weight', use_secondary='tool_settings.unified_paint_settings.use_unified_weight', rotation_path='tool_settings.weight_paint.brush.texture_slot.angle', color_path='tool_settings.weight_paint.brush.cursor_color_add', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='tool_settings.weight_paint.brush', secondary_tex=False
修改 RMB wm.call_panel(name='VIEW3D_PT_paint_weight_context_menu') 默认:W;name='VIEW3D_PT_paint_weight_context_menu'
修改 B wm.call_asset_shelf_popover(name='VIEW3D_AST_brush_weight_paint') 默认:SPACE;name='VIEW3D_AST_brush_weight_paint'
新增 ALT + LMB view3d.select Blender Default 中没有此绑定
新增 SHIFT + ALT + LMB view3d.select(toggle=True) Blender Default 中没有此绑定
新增 CTRL + SHIFT + LMB view3d.select Blender Default 中没有此绑定
新增 SHIFT + LMB + 双击 paint.weight_sample Blender Default 中没有此绑定

节点

Node Editor

上下文:NODE_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB + 点击 node.select(select_passthrough=True) 默认:LMB;select_passthrough=True
修改 CTRL + LMB + 点击 node.select 默认:CTRL + LMB
修改 ALT + LMB + 点击 node.select 默认:ALT + LMB
修改 CTRL + ALT + LMB + 点击 node.select 默认:CTRL + ALT + LMB
修改 SHIFT + LMB + 点击 node.select(toggle=True) 默认:SHIFT + LMB;toggle=True
修改 CTRL + SHIFT + LMB + 点击 node.select(toggle=True) 默认:CTRL + SHIFT + LMB;toggle=True
修改 SHIFT + ALT + LMB + 点击 node.select(toggle=True) 默认:SHIFT + ALT + LMB;toggle=True
修改 CTRL + SHIFT + ALT + LMB + 点击 node.select(toggle=True) 默认:CTRL + SHIFT + ALT + LMB;toggle=True
修改 LMB + 拖动 node.select_box(tweak=True) 默认:RMB + 拖动;tweak=True
修改 B node.select_box(tweak=False, active=False) 默认:B;tweak=False
修改 ALT + RMB node.backimage_sample 默认:ALT + LMB
修改 F node.link_make(replace=False, active=False) 默认:J;replace=False
修改 SHIFT + F node.link_make(replace=True, active=False) 默认:SHIFT + J;replace=True
修改 F node.join_named(active=False) 默认:F
修改 CTRL + A node.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A node.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 CTRL + SHIFT + F node.find_node 默认:CTRL + F
修改 TAB node.group_edit(exit=False, active=False) 默认:TAB;exit=False
修改 CTRL + TAB node.group_edit(exit=True, active=False) 默认:CTRL + TAB;exit=True
修改 LMB + 拖动 transform.translate(view2d_edge_pan=True, release_confirm=True) 默认:LMB + 拖动;release_confirm=True, view2d_edge_pan=True
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 ALT + RMB + 拖动 node.move_detach_links_release(NODE_OT_translate_attach=[('TRANSFORM_OT_translate', [('view2d_edge_pan', True)])]) 默认:ALT + LMB + 拖动;NODE_OT_translate_attach=[('TRANSFORM_OT_translate', [('view2d_edge_pan', True)])]
修改 ALT + LMB + 拖动 node.move_detach_links(TRANSFORM_OT_translate=[('view2d_edge_pan', True)]) 默认:ALT + RMB + 拖动;TRANSFORM_OT_translate=[('view2d_edge_pan', True)]
修改 RMB wm.call_menu(name='NODE_MT_context_menu') 默认:W;name='NODE_MT_context_menu'
修改 MMB transform.translate 默认:RMB + 拖动;release_confirm=True, view2d_edge_pan=True
新增 CTRL + C anyimage.track_native_copy Blender Default 中没有此绑定
新增 CTRL + V anyimage.paste_clipboard_image Blender Default 中没有此绑定
新增 W wm.tool_set_by_id(name='builtin.select_box', cycle=True) Blender Default 中没有此绑定
新增 F + 双击 node.view_all Blender Default 中没有此绑定
新增 F node.view_selected Blender Default 中没有此绑定
新增 CTRL + F node.select_all(action='INVERT') Blender Default 中没有此绑定
新增 SHIFT + LMB + 双击 node.backimage_sample Blender Default 中没有此绑定
新增 CTRL + D node.duplicate_move Blender Default 中没有此绑定
新增 LMB + 双击 node.group_edit Blender Default 中没有此绑定
新增 ESC node.group_edit(exit=True) Blender Default 中没有此绑定
新增 TAB wm.call_menu(name='NODE_MT_add') Blender Default 中没有此绑定
移除 RMB node.select(select_passthrough=True) 当前 Keymap 中没有此 Blender Default 绑定
移除 CTRL + RMB node.select 当前 Keymap 中没有此 Blender Default 绑定
移除 ALT + RMB node.select 当前 Keymap 中没有此 Blender Default 绑定
移除 CTRL + ALT + RMB node.select 当前 Keymap 中没有此 Blender Default 绑定
移除 SHIFT + RMB node.select(toggle=True) 当前 Keymap 中没有此 Blender Default 绑定
移除 CTRL + SHIFT + RMB node.select(toggle=True) 当前 Keymap 中没有此 Blender Default 绑定
移除 SHIFT + ALT + RMB node.select(toggle=True) 当前 Keymap 中没有此 Blender Default 绑定
移除 CTRL + SHIFT + ALT + RMB node.select(toggle=True) 当前 Keymap 中没有此 Blender Default 绑定
移除 RMB + 点击 node.select(deselect_all=True) 当前 Keymap 中没有此 Blender Default 绑定
移除 LMB + 点击 node.select(deselect_all=True) 当前 Keymap 中没有此 Blender Default 绑定
移除 RMB + 拖动 node.translate_attach(TRANSFORM_OT_translate=[('view2d_edge_pan', True)]) 当前 Keymap 中没有此 Blender Default 绑定

Node Generic

上下文:NODE_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 T wm.context_toggle(data_path='space_data.show_region_toolbar', active=False) 默认:T;data_path='space_data.show_region_toolbar'

动画

Animation Channels

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + SHIFT + F anim.channels_select_filter 默认:CTRL + F
修改 CTRL + A anim.channels_select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A anim.channels_select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 B anim.channels_select_box(active=False) 默认:B
修改 RMB wm.call_menu(name='DOPESHEET_MT_channel_context_menu') 默认:W;name='DOPESHEET_MT_channel_context_menu'
新增 F anim.channels_view_selected Blender Default 中没有此绑定
新增 CTRL + F anim.channels_select_all(action='INVERT') Blender Default 中没有此绑定

Clip Graph Editor

上下文:CLIP_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB clip.graph_select 默认:RMB
修改 SHIFT + LMB clip.graph_select(extend=True) 默认:SHIFT + RMB;extend=True
修改 CTRL + A clip.graph_select_all_markers(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A clip.graph_select_all_markers(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 B clip.graph_select_box(active=False) 默认:B
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 S transform.resize(active=False) 默认:S
修改 R + 双击 transform.rotate 默认:R
修改 SHIFT + RMB clip.change_frame 默认:LMB
新增 CTRL + F clip.graph_select_all_markers(action='INVERT') Blender Default 中没有此绑定

Dopesheet

上下文:DOPESHEET_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB action.clickselect(deselect_all=True) 默认:RMB;deselect_all=True
修改 ALT + LMB action.clickselect(column=True) 默认:ALT + RMB;column=True
修改 SHIFT + LMB action.clickselect(extend=True) 默认:SHIFT + RMB;extend=True
修改 SHIFT + ALT + LMB action.clickselect(extend=True, column=True) 默认:SHIFT + ALT + RMB;extend=True, column=True
修改 CTRL + ALT + LMB action.clickselect(channel=True) 默认:CTRL + ALT + RMB;channel=True
修改 CTRL + SHIFT + ALT + LMB action.clickselect(extend=True, channel=True) 默认:CTRL + SHIFT + ALT + RMB;extend=True, channel=True
修改 CTRL + LMB + 点击 action.select_leftright(mode='CHECK') 默认:CTRL + RMB + 点击;mode='CHECK'
修改 CTRL + SHIFT + LMB + 点击 action.select_leftright(mode='CHECK', extend=True) 默认:CTRL + SHIFT + RMB + 点击;mode='CHECK', extend=True
修改 CTRL + A action.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A action.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 B action.select_box(axis_range=False, active=False) 默认:B;axis_range=False
修改 ALT + B action.select_box(axis_range=True, active=False) 默认:ALT + B;axis_range=True
修改 LMB + 拖动 action.select_box(mode='SET', tweak=True) 默认:RMB + 拖动;tweak=True, mode='SET'
修改 SHIFT + LMB + 拖动 action.select_box(mode='ADD', tweak=True) 默认:SHIFT + RMB + 拖动;tweak=True, mode='ADD'
修改 CTRL + LMB + 拖动 action.select_box(mode='SUB', tweak=True) 默认:CTRL + RMB + 拖动;tweak=True, mode='SUB'
修改 CTRL + RMB + 拖动 action.select_lasso(mode='ADD') 默认:CTRL + LMB + 拖动;mode='ADD'
修改 CTRL + SHIFT + RMB + 拖动 action.select_lasso(mode='SUB') 默认:CTRL + SHIFT + LMB + 拖动;mode='SUB'
修改 CTRL + SHIFT + F anim.channels_select_filter 默认:CTRL + F
修改 LMB + 拖动 transform.transform(mode='TIME_TRANSLATE') 默认:RMB + 拖动;mode='TIME_TRANSLATE'
修改 RMB wm.call_menu(name='DOPESHEET_MT_context_menu') 默认:W;name='DOPESHEET_MT_context_menu'
修改 SHIFT + RMB anim.change_frame 默认:LMB
新增 F + 双击 view3d.view_all Blender Default 中没有此绑定
新增 F action.view_selected Blender Default 中没有此绑定
新增 CTRL + F action.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + D action.duplicate_move Blender Default 中没有此绑定

Graph Editor

上下文:GRAPH_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB graph.clickselect(deselect_all=True) 默认:RMB;deselect_all=True
修改 ALT + LMB graph.clickselect(column=True) 默认:ALT + RMB;column=True
修改 SHIFT + LMB graph.clickselect(extend=True) 默认:SHIFT + RMB;extend=True
修改 SHIFT + ALT + LMB graph.clickselect(extend=True, column=True) 默认:SHIFT + ALT + RMB;extend=True, column=True
修改 CTRL + ALT + LMB graph.clickselect(curves=True) 默认:CTRL + ALT + RMB;curves=True
修改 CTRL + SHIFT + ALT + LMB graph.clickselect(extend=True, curves=True) 默认:CTRL + SHIFT + ALT + RMB;extend=True, curves=True
修改 CTRL + LMB + 点击 graph.select_leftright(mode='CHECK') 默认:CTRL + RMB + 点击;mode='CHECK'
修改 CTRL + SHIFT + LMB + 点击 graph.select_leftright(mode='CHECK', extend=True) 默认:CTRL + SHIFT + RMB + 点击;mode='CHECK', extend=True
修改 CTRL + A graph.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A graph.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 B graph.select_box(active=False) 默认:B
修改 ALT + B graph.select_box(axis_range=True, active=False) 默认:ALT + B;axis_range=True
修改 LMB + 拖动 graph.select_box(tweak=True, mode='SET') 默认:RMB + 拖动;tweak=True, mode='SET'
修改 SHIFT + LMB + 拖动 graph.select_box(tweak=True, mode='ADD') 默认:SHIFT + RMB + 拖动;tweak=True, mode='ADD'
修改 CTRL + LMB + 拖动 graph.select_box(tweak=True, mode='SUB') 默认:CTRL + RMB + 拖动;tweak=True, mode='SUB'
修改 CTRL + RMB + 拖动 graph.select_lasso(mode='ADD') 默认:CTRL + LMB + 拖动;mode='ADD'
修改 CTRL + SHIFT + RMB + 拖动 graph.select_lasso(mode='SUB') 默认:CTRL + SHIFT + LMB + 拖动;mode='SUB'
修改 CTRL + RMB + 点击 graph.click_insert 默认:CTRL + LMB + 点击
修改 CTRL + SHIFT + RMB + 点击 graph.click_insert(extend=True) 默认:CTRL + SHIFT + LMB + 点击;extend=True
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 RMB wm.call_menu(name='GRAPH_MT_context_menu') 默认:W;name='GRAPH_MT_context_menu'
修改 SHIFT + RMB graph.cursor_set 默认:LMB
新增 F + 双击 graph.view_all Blender Default 中没有此绑定
新增 F graph.view_selected Blender Default 中没有此绑定
新增 CTRL + F graph.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + D graph.duplicate_move Blender Default 中没有此绑定

Markers

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB + 拖动 marker.move(tweak=True) 默认:RMB + 拖动;tweak=True
修改 LMB marker.select 默认:RMB
修改 SHIFT + LMB marker.select(extend=True) 默认:SHIFT + RMB;extend=True
修改 CTRL + LMB marker.select(camera=True) 默认:CTRL + RMB;camera=True
修改 CTRL + SHIFT + LMB marker.select(extend=True, camera=True) 默认:CTRL + SHIFT + RMB;extend=True, camera=True
修改 LMB + 拖动 marker.select_box(tweak=True) 默认:RMB + 拖动;tweak=True
修改 SHIFT + LMB + 拖动 marker.select_box(mode='ADD', tweak=True) 默认:SHIFT + RMB + 拖动;tweak=True, mode='ADD'
修改 CTRL + LMB + 拖动 marker.select_box(mode='SUB', tweak=True) 默认:CTRL + RMB + 拖动;tweak=True, mode='SUB'
修改 B marker.select_box(active=False) 默认:B
修改 CTRL + A marker.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A marker.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
新增 CTRL + F marker.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + D marker.duplicate Blender Default 中没有此绑定

NLA Editor

上下文:NLA_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB nla.click_select(deselect_all=True) 默认:RMB;deselect_all=True
修改 SHIFT + LMB nla.click_select(extend=True) 默认:SHIFT + RMB;extend=True
修改 CTRL + LMB + 点击 nla.select_leftright(mode='CHECK') 默认:CTRL + RMB + 点击;mode='CHECK'
修改 CTRL + SHIFT + LMB + 点击 nla.select_leftright(mode='CHECK', extend=True) 默认:CTRL + SHIFT + RMB + 点击;mode='CHECK', extend=True
修改 CTRL + A nla.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A nla.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 B nla.select_box(axis_range=False, active=False) 默认:B;axis_range=False
修改 ALT + B nla.select_box(axis_range=True, active=False) 默认:ALT + B;axis_range=True
修改 LMB + 拖动 nla.select_box(tweak=True, mode='SET') 默认:RMB + 拖动;tweak=True, mode='SET'
修改 SHIFT + LMB + 拖动 nla.select_box(tweak=True, mode='ADD') 默认:SHIFT + RMB + 拖动;tweak=True, mode='ADD'
修改 CTRL + LMB + 拖动 nla.select_box(tweak=True, mode='SUB') 默认:CTRL + RMB + 拖动;tweak=True, mode='SUB'
修改 ALT + D nla.duplicate_linked_move 默认:SHIFT + D
修改 SHIFT + D nla.duplicate_move 默认:ALT + D
修改 ALT + A nla.apply_scale 默认:CTRL + A
修改 ALT + E nla.clear_scale 默认:ALT + S
修改 LMB + 拖动 transform.transform(mode='TRANSLATION') 默认:RMB + 拖动;mode='TRANSLATION'
修改 RMB wm.call_menu(name='NLA_MT_context_menu') 默认:W;name='NLA_MT_context_menu'
修改 SHIFT + RMB anim.change_frame(seq_solo_preview=True) 默认:LMB;seq_solo_preview=True
新增 F + 双击 nla.view_all Blender Default 中没有此绑定
新增 F nla.view_selected Blender Default 中没有此绑定
新增 CTRL + F nla.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + D nla.duplicate_move Blender Default 中没有此绑定

图像与 UV

Image

上下文:IMAGE_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 RMB image.sample 默认:LMB
修改 CTRL + RMB image.curves_point_set(point='BLACK_POINT') 默认:CTRL + LMB;point='BLACK_POINT'
修改 SHIFT + RMB image.curves_point_set(point='WHITE_POINT') 默认:SHIFT + LMB;point='WHITE_POINT'
修改 FOUR object.mode_set(mode='OBJECT', toggle=False) 默认:TAB;mode='EDIT', toggle=True
修改 RMB wm.call_menu(name='IMAGE_MT_mask_context_menu') 默认:W;name='IMAGE_MT_mask_context_menu'
新增 SHIFT + LMB + 双击 image.sample Blender Default 中没有此绑定
新增 F image.view_all(fit_view=True) Blender Default 中没有此绑定

Image Editor Tool: Uv, Grab

上下文:IMAGE_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 S wm.radial_control(data_path_primary='tool_settings.uv_sculpt.size') 默认:F;data_path_primary='tool_settings.uv_sculpt.size'
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.uv_sculpt.strength') 默认:SHIFT + F;data_path_primary='tool_settings.uv_sculpt.strength'

Image Editor Tool: Uv, Pinch

上下文:IMAGE_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 S wm.radial_control(data_path_primary='tool_settings.uv_sculpt.size') 默认:F;data_path_primary='tool_settings.uv_sculpt.size'
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.uv_sculpt.strength') 默认:SHIFT + F;data_path_primary='tool_settings.uv_sculpt.strength'

Image Editor Tool: Uv, Relax

上下文:IMAGE_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 S wm.radial_control(data_path_primary='tool_settings.uv_sculpt.size') 默认:F;data_path_primary='tool_settings.uv_sculpt.size'
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.uv_sculpt.strength') 默认:SHIFT + F;data_path_primary='tool_settings.uv_sculpt.strength'

Image Generic

上下文:IMAGE_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 T wm.context_toggle(data_path='space_data.show_region_toolbar', active=False) 默认:T;data_path='space_data.show_region_toolbar'

Image Paint

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 S wm.radial_control(data_path_primary='tool_settings.image_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.image_paint.brush.mask_texture_slot.angle', color_path='tool_settings.image_paint.brush.cursor_color_add', fill_color_path='tool_settings.image_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='space_data.zoom', image_id='tool_settings.image_paint.brush', secondary_tex=True) 默认:F;data_path_primary='tool_settings.image_paint.brush.size', data_path_secondary='tool_settings.unified_paint_settings.size', use_secondary='tool_settings.unified_paint_settings.use_unified_size', rotation_path='tool_settings.image_paint.brush.mask_texture_slot.angle', color_path='tool_settings.image_paint.brush.cursor_color_add', fill_color_path='tool_settings.image_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='space_data.zoom', image_id='tool_settings.image_paint.brush', secondary_tex=True
修改 ALT + S wm.radial_control(data_path_primary='tool_settings.image_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.image_paint.brush.mask_texture_slot.angle', color_path='tool_settings.image_paint.brush.cursor_color_add', fill_color_path='tool_settings.image_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.image_paint.brush', secondary_tex=True) 默认:SHIFT + F;data_path_primary='tool_settings.image_paint.brush.strength', data_path_secondary='tool_settings.unified_paint_settings.strength', use_secondary='tool_settings.unified_paint_settings.use_unified_strength', rotation_path='tool_settings.image_paint.brush.mask_texture_slot.angle', color_path='tool_settings.image_paint.brush.cursor_color_add', fill_color_path='tool_settings.image_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.image_paint.brush', secondary_tex=True
修改 CTRL + F wm.radial_control(data_path_primary='tool_settings.image_paint.brush.texture_slot.angle', data_path_secondary='', use_secondary='', rotation_path='tool_settings.image_paint.brush.texture_slot.angle', color_path='tool_settings.image_paint.brush.cursor_color_add', fill_color_path='tool_settings.image_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.image_paint.brush', secondary_tex=False, active=False) 默认:CTRL + F;data_path_primary='tool_settings.image_paint.brush.texture_slot.angle', data_path_secondary='', use_secondary='', rotation_path='tool_settings.image_paint.brush.texture_slot.angle', color_path='tool_settings.image_paint.brush.cursor_color_add', fill_color_path='tool_settings.image_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.image_paint.brush', secondary_tex=False
修改 CTRL + ALT + F wm.radial_control(data_path_primary='tool_settings.image_paint.brush.mask_texture_slot.angle', data_path_secondary='', use_secondary='', rotation_path='tool_settings.image_paint.brush.mask_texture_slot.angle', color_path='tool_settings.image_paint.brush.cursor_color_add', fill_color_path='tool_settings.image_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.image_paint.brush', secondary_tex=True, active=False) 默认:CTRL + ALT + F;data_path_primary='tool_settings.image_paint.brush.mask_texture_slot.angle', data_path_secondary='', use_secondary='', rotation_path='tool_settings.image_paint.brush.mask_texture_slot.angle', color_path='tool_settings.image_paint.brush.cursor_color_add', fill_color_path='tool_settings.image_paint.brush.color', fill_color_override_path='tool_settings.unified_paint_settings.color', fill_color_override_test_path='tool_settings.unified_paint_settings.use_unified_color', zoom_path='', image_id='tool_settings.image_paint.brush', secondary_tex=True
修改 RMB wm.call_panel(name='VIEW3D_PT_paint_texture_context_menu') 默认:W;name='VIEW3D_PT_paint_texture_context_menu'
修改 B wm.call_asset_shelf_popover(name='VIEW3D_AST_brush_texture_paint') 默认:SPACE;name='VIEW3D_AST_brush_texture_paint'
修改 B wm.call_asset_shelf_popover(name='IMAGE_AST_brush_paint') 默认:SPACE;name='IMAGE_AST_brush_paint'
新增 SHIFT + LMB + 双击 paint.sample_color Blender Default 中没有此绑定
新增 CTRL + SHIFT + LMB + 双击 paint.sample_color(merged=True) Blender Default 中没有此绑定

UV Editor

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB + 点击 uv.select(deselect_all=True) 默认:RMB + 点击;deselect_all=True
修改 SHIFT + LMB + 点击 uv.select(toggle=True) 默认:SHIFT + RMB;toggle=True
修改 ALT + LMB + 点击 uv.select_loop 默认:ALT + RMB
修改 SHIFT + ALT + LMB + 点击 uv.select_loop(extend=True) 默认:SHIFT + ALT + RMB;extend=True
修改 CTRL + ALT + LMB + 点击 uv.select_edge_ring 默认:CTRL + ALT + RMB
修改 CTRL + SHIFT + ALT + LMB + 点击 uv.select_edge_ring(extend=True) 默认:CTRL + SHIFT + ALT + RMB;extend=True
修改 CTRL + LMB + 点击 uv.shortest_path_pick(use_fill=False) 默认:CTRL + RMB;use_fill=False
修改 CTRL + SHIFT + LMB + 点击 uv.shortest_path_pick(use_fill=True) 默认:CTRL + SHIFT + RMB;use_fill=True
修改 B uv.select_box(pinned=False, active=False) 默认:B;pinned=False
修改 CTRL + B uv.select_box(pinned=True, active=False) 默认:CTRL + B;pinned=True
修改 CTRL + RMB + 拖动 uv.select_lasso(mode='ADD') 默认:CTRL + LMB + 拖动;mode='ADD'
修改 CTRL + SHIFT + RMB + 拖动 uv.select_lasso(mode='SUB') 默认:CTRL + SHIFT + LMB + 拖动;mode='SUB'
修改 CTRL + A uv.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A uv.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 RMB wm.call_menu(name='IMAGE_MT_uvs_context_menu') 默认:W;name='IMAGE_MT_uvs_context_menu'
修改 SHIFT + RMB uv.cursor_set 默认:LMB + 点击
新增 SHIFT + RMB + 拖动 transform.translate(cursor_transform=True, release_confirm=True) Blender Default 中没有此绑定
新增 W wm.tool_set_by_id(name='builtin.select_box', cycle=True) Blender Default 中没有此绑定
新增 CTRL + F uv.select_all(action='INVERT') Blender Default 中没有此绑定
移除 RMB uv.select(deselect_all=True, select_passthrough=True) 当前 Keymap 中没有此 Blender Default 绑定

视频、跟踪与遮罩

Clip

上下文:CLIP_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 T wm.context_toggle(data_path='space_data.show_region_toolbar', active=False) 默认:T;data_path='space_data.show_region_toolbar'

Clip Editor

上下文:CLIP_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB clip.select(deselect_all=True) 默认:RMB;deselect_all=True
修改 SHIFT + LMB clip.select(extend=True) 默认:SHIFT + RMB;extend=True
修改 CTRL + A clip.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A clip.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 B clip.select_box(active=False) 默认:B
修改 CTRL + ALT + RMB + 拖动 clip.select_lasso(mode='ADD') 默认:CTRL + ALT + LMB + 拖动;mode='ADD'
修改 CTRL + SHIFT + ALT + RMB + 拖动 clip.select_lasso(mode='SUB') 默认:CTRL + SHIFT + ALT + LMB + 拖动;mode='SUB'
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 S transform.resize(active=False) 默认:S
修改 R + 双击 transform.rotate 默认:R
修改 SHIFT + RMB clip.cursor_set 默认:LMB + 点击
修改 RMB wm.call_menu(name='CLIP_MT_tracking_context_menu') 默认:W;name='CLIP_MT_tracking_context_menu'
新增 F + 双击 clip.view_all Blender Default 中没有此绑定
新增 F clip.view_selected Blender Default 中没有此绑定
新增 CTRL + F clip.select_all(action='INVERT') Blender Default 中没有此绑定

Mask Editing

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 SHIFT + LMB mask.select(toggle=True) 默认:SHIFT + RMB;toggle=True
修改 CTRL + A mask.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A mask.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 B mask.select_box(active=False) 默认:B
修改 CTRL + ALT + RMB + 拖动 mask.select_lasso(mode='ADD') 默认:CTRL + ALT + LMB + 拖动;mode='ADD'
修改 CTRL + SHIFT + ALT + RMB + 拖动 mask.select_lasso(mode='SUB') 默认:CTRL + SHIFT + ALT + LMB + 拖动;mode='SUB'
修改 CTRL + LMB clip.select 默认:CTRL + RMB
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 SHIFT + RMB uv.cursor_set 默认:LMB + 点击
新增 SHIFT + RMB + 拖动 transform.translate(cursor_transform=True, release_confirm=True) Blender Default 中没有此绑定
新增 CTRL + F mask.select_all(action='INVERT') Blender Default 中没有此绑定
新增 CTRL + D mask.duplicate_move Blender Default 中没有此绑定
移除 RMB mask.select(deselect_all=True) 当前 Keymap 中没有此 Blender Default 绑定

Paint Face Mask (Weight, Vertex, Texture)

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + A paint.face_select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A paint.face_select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 CTRL + SHIFT + RMB + 拖动 view3d.select_lasso(mode='SUB') 默认:CTRL + SHIFT + LMB + 拖动;mode='SUB'
修改 CTRL + RMB + 拖动 view3d.select_lasso(mode='ADD') 默认:CTRL + SHIFT + ALT + LMB + 拖动;mode='ADD'
新增 CTRL + F paint.face_select_all(action='INVERT') Blender Default 中没有此绑定
移除 ALT + RMB paint.face_select_loop(extend=False, select=True) 当前 Keymap 中没有此 Blender Default 绑定
移除 SHIFT + ALT + RMB paint.face_select_loop(extend=True, select=True) 当前 Keymap 中没有此 Blender Default 绑定
移除 CTRL + SHIFT + ALT + RMB paint.face_select_loop(extend=True, select=False) 当前 Keymap 中没有此 Blender Default 绑定

Preview

上下文:SEQUENCE_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB + 点击 sequencer.select(deselect_all=True) 默认:RMB;deselect_all=True
修改 SHIFT + LMB + 点击 sequencer.select(toggle=True) 默认:SHIFT + RMB;toggle=True
修改 CTRL + LMB + 点击 sequencer.select(center=True) 默认:CTRL + RMB;center=True
修改 ALT + LMB + 点击 sequencer.select(ignore_connections=True) 默认:ALT + RMB;ignore_connections=True
修改 CTRL + SHIFT + LMB + 点击 sequencer.select(toggle=True, center=True) 默认:CTRL + SHIFT + RMB;toggle=True, center=True
修改 SHIFT + ALT + LMB + 点击 sequencer.select(toggle=True, ignore_connections=True) 默认:SHIFT + ALT + RMB;toggle=True, ignore_connections=True
修改 CTRL + A sequencer.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A sequencer.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 B sequencer.select_box(active=False) 默认:B
修改 R + 双击 transform.rotate 默认:R
修改 S transform.resize(active=False) 默认:S
修改 LMB + 拖动 transform.translate 默认:RMB + 拖动
修改 ALT + W sequencer.strip_transform_clear(property='POSITION') 默认:ALT + G;property='POSITION'
修改 ALT + R sequencer.strip_transform_clear(property='SCALE') 默认:ALT + S;property='SCALE'
修改 ALT + E sequencer.strip_transform_clear(property='ROTATION') 默认:ALT + R;property='ROTATION'
修改 RMB wm.call_menu(name='SEQUENCER_MT_preview_context_menu') 默认:W;name='SEQUENCER_MT_preview_context_menu'
修改 SHIFT + RMB sequencer.cursor_set 默认:LMB + 点击
新增 SHIFT + RMB + 拖动 transform.translate(cursor_transform=True, release_confirm=True) Blender Default 中没有此绑定
新增 F + 双击 sequencer.view_all Blender Default 中没有此绑定
新增 F sequencer.view_selected Blender Default 中没有此绑定
新增 W wm.tool_set_by_id(name='builtin.move', cycle=True) Blender Default 中没有此绑定
新增 R wm.tool_set_by_id(name='builtin.rotate', cycle=True) Blender Default 中没有此绑定
新增 E wm.tool_set_by_id(name='builtin.scale', cycle=True) Blender Default 中没有此绑定
新增 CTRL + D sequencer.preview_duplicate_move Blender Default 中没有此绑定

Sequencer

上下文:SEQUENCE_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB + 点击 sequencer.select(deselect_all=True) 默认:RMB;deselect_all=True
修改 SHIFT + LMB + 点击 sequencer.select(toggle=True) 默认:SHIFT + RMB;toggle=True
修改 CTRL + LMB sequencer.select(linked_time=True) 默认:CTRL + RMB;linked_time=True
修改 CTRL + SHIFT + LMB sequencer.select(extend=True, linked_time=True) 默认:CTRL + SHIFT + RMB;linked_time=True, extend=True
修改 CTRL + LMB + 点击 sequencer.select(side_of_frame=True) 默认:CTRL + RMB + 点击;side_of_frame=True
修改 ALT + LMB sequencer.select(deselect_all=True, ignore_connections=True) 默认:ALT + RMB;deselect_all=True, ignore_connections=True
修改 SHIFT + ALT + LMB sequencer.select(toggle=True, ignore_connections=True) 默认:SHIFT + ALT + RMB;toggle=True, ignore_connections=True
修改 LMB + 拖动 sequencer.select_box(mode='SET', tweak=True) 默认:RMB + 拖动;tweak=True, mode='SET'
修改 SHIFT + LMB + 拖动 sequencer.select_box(mode='ADD', tweak=True) 默认:SHIFT + RMB + 拖动;tweak=True, mode='ADD'
修改 CTRL + LMB + 拖动 sequencer.select_box(mode='SUB', tweak=True) 默认:CTRL + RMB + 拖动;tweak=True, mode='SUB'
修改 ALT + LMB + 拖动 sequencer.select_box(mode='SET', tweak=True, ignore_connections=True) 默认:ALT + RMB + 拖动;tweak=True, ignore_connections=True, mode='SET'
修改 B sequencer.select_box(active=False) 默认:B
修改 CTRL + B sequencer.select_box(include_handles=True, active=False) 默认:CTRL + B;include_handles=True
修改 CTRL + A sequencer.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A sequencer.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 LMB + 拖动 transform.seq_slide(use_restore_handle_selection=True, view2d_edge_pan=True) 默认:RMB + 拖动;view2d_edge_pan=True, use_restore_handle_selection=True
修改 ALT + LMB + 拖动 transform.seq_slide(use_restore_handle_selection=True, view2d_edge_pan=True) 默认:ALT + RMB + 拖动;view2d_edge_pan=True, use_restore_handle_selection=True
修改 CTRL + LMB + 拖动 transform.seq_slide(use_restore_handle_selection=True, view2d_edge_pan=True) 默认:CTRL + RMB + 拖动;view2d_edge_pan=True, use_restore_handle_selection=True
修改 RMB wm.call_menu(name='SEQUENCER_MT_context_menu') 默认:W;name='SEQUENCER_MT_context_menu'
新增 F + 双击 sequencer.view_all Blender Default 中没有此绑定
新增 F sequencer.view_selected Blender Default 中没有此绑定
新增 B sequencer.split Blender Default 中没有此绑定
新增 SHIFT + B sequencer.split(type='HARD') Blender Default 中没有此绑定
新增 CTRL + D sequencer.duplicate_move Blender Default 中没有此绑定

文件、资源与 Outliner

File Browser

上下文:FILE_BROWSER / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 T wm.context_toggle(data_path='space_data.show_region_toolbar', active=False) 默认:T;data_path='space_data.show_region_toolbar'
修改 RMB file.select(open=False, only_activate_if_selected=True, pass_through=True) 默认:RMB;open=False, only_activate_if_selected=False, pass_through=True
修改 RMB wm.call_menu(name='FILEBROWSER_MT_context_menu') 默认:W;name='FILEBROWSER_MT_context_menu'

File Browser Main

上下文:FILE_BROWSER / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + A file.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A file.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 B file.select_box(active=False) 默认:B
修改 RMB wm.call_menu(name='ASSETBROWSER_MT_context_menu') 默认:W;name='ASSETBROWSER_MT_context_menu'
新增 LMB + 双击 poselib.apply_pose_asset Blender Default 中没有此绑定
新增 F file.view_selected Blender Default 中没有此绑定
新增 CTRL + F file.select_all(action='INVERT') Blender Default 中没有此绑定

Outliner

上下文:OUTLINER / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 LMB + 双击 outliner.item_activate(deselect_all=True, recurse=True) 默认:LMB + 双击;recurse=True, deselect_all=True
修改 CTRL + LMB + 双击 outliner.item_activate(extend=True, deselect_all=True, recurse=True) 默认:CTRL + LMB + 双击;recurse=True, extend=True, deselect_all=True
修改 SHIFT + LMB + 双击 outliner.item_activate(extend_range=True, deselect_all=True, recurse=True) 默认:SHIFT + LMB + 双击;recurse=True, extend_range=True, deselect_all=True
修改 CTRL + SHIFT + LMB + 双击 outliner.item_activate(extend=True, extend_range=True, deselect_all=True, recurse=True) 默认:CTRL + SHIFT + LMB + 双击;recurse=True, extend=True, extend_range=True, deselect_all=True
修改 B outliner.select_box(active=False) 默认:B
修改 CTRL + A outliner.select_all(action='SELECT') 默认:A;action='SELECT'
修改 CTRL + SHIFT + F outliner.start_filter 默认:CTRL + F
新增 CTRL + F outliner.select_all(action='INVERT') Blender Default 中没有此绑定
新增 F outliner.show_active Blender Default 中没有此绑定
新增 SHIFT + F outliner.show_hierarchy Blender Default 中没有此绑定

其他编辑器

Gesture Straight Line

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 F FLIP(active=False) 默认:F

Info

上下文:INFO / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + A info.select_all(action='SELECT') 默认:A;action='SELECT'
修改 ALT + A info.select_all(action='DESELECT', active=False) 默认:ALT + A;action='DESELECT'
修改 B info.select_box(active=False) 默认:B
修改 RMB wm.call_menu(name='INFO_MT_context_menu') 默认:W;name='INFO_MT_context_menu'
新增 CTRL + F info.select_all(action='INVERT') Blender Default 中没有此绑定

Knife Tool Modal Map

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
新增 Q X_AXIS Blender Default 中没有此绑定
新增 W Y_AXIS Blender Default 中没有此绑定
新增 E Z_AXIS Blender Default 中没有此绑定

Property Editor

上下文:PROPERTIES / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 CTRL + SHIFT + F buttons.start_filter 默认:CTRL + F
修改 ALT + A object.modifier_apply(report=True) 默认:CTRL + A;report=True
修改 ALT + A constraint.apply(report=True) 默认:CTRL + A;report=True
新增 CTRL + D constraint.copy Blender Default 中没有此绑定

Spreadsheet Generic

上下文:SPREADSHEET / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 T wm.context_toggle(data_path='space_data.show_region_channels', active=False) 默认:T;data_path='space_data.show_region_channels'

Video Sequence Editor

上下文:SEQUENCE_EDITOR / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 T wm.context_toggle(data_path='space_data.show_region_toolbar', active=False) 默认:T;data_path='space_data.show_region_toolbar'
新增 W wm.tool_set_by_id(name='builtin.select_box', cycle=True, active=False) Blender Default 中没有此绑定
新增 Q wm.tool_set_by_id(name='builtin.select_box', cycle=True) Blender Default 中没有此绑定
新增 CTRL + F sequencer.select_all(action='INVERT') Blender Default 中没有此绑定

View3D Walk Modal

上下文:EMPTY / WINDOW

类型 当前按键 Operator 与 Blender Default 的差异
修改 V JUMP 默认:V
修改 V + 松开 JUMP_STOP 默认:V + 松开
修改 SPACE TELEPORT(active=False) 默认:SPACE
新增 SPACE JUMP Blender Default 中没有此绑定
新增 SPACE JUMP_STOP Blender Default 中没有此绑定